diff options
Diffstat (limited to 'clang/test/CodeGen/aapcs-bitfield.c')
-rw-r--r-- | clang/test/CodeGen/aapcs-bitfield.c | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/clang/test/CodeGen/aapcs-bitfield.c b/clang/test/CodeGen/aapcs-bitfield.c index ad7a73c91aa..8d62f105a83 100644 --- a/clang/test/CodeGen/aapcs-bitfield.c +++ b/clang/test/CodeGen/aapcs-bitfield.c @@ -8,7 +8,7 @@ struct st0 { // LE-LABEL: @st0_check_load( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2 // LE-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1 // LE-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 1 @@ -17,7 +17,7 @@ struct st0 { // // BE-LABEL: @st0_check_load( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 1 // BE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32 @@ -29,7 +29,7 @@ int st0_check_load(struct st0 *m) { // LE-LABEL: @st0_check_store( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2 // LE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -128 // LE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1 @@ -38,7 +38,7 @@ int st0_check_load(struct st0 *m) { // // BE-LABEL: @st0_check_store( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2 // BE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 1 // BE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2 @@ -56,7 +56,7 @@ struct st1 { // LE-LABEL: @st1_check_load( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 10 // LE-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32 @@ -64,7 +64,7 @@ struct st1 { // // BE-LABEL: @st1_check_load( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 10 // BE-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 10 @@ -77,7 +77,7 @@ int st1_check_load(struct st1 *m) { // LE-LABEL: @st1_check_store( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 1023 // LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1024 @@ -86,7 +86,7 @@ int st1_check_load(struct st1 *m) { // // BE-LABEL: @st1_check_store( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -64 // BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1 @@ -151,7 +151,7 @@ struct st3 { // LE-LABEL: @st3_check_load( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 2 // LE-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1 // LE-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 1 @@ -160,7 +160,7 @@ struct st3 { // // BE-LABEL: @st3_check_load( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 2 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 1 // BE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32 @@ -172,7 +172,7 @@ int st3_check_load(struct st3 *m) { // LE-LABEL: @st3_check_store( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 2 // LE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -128 // LE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1 @@ -181,7 +181,7 @@ int st3_check_load(struct st3 *m) { // // BE-LABEL: @st3_check_store( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 2 // BE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 1 // BE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2 @@ -199,7 +199,7 @@ struct st4 { // LE-LABEL: @st4_check_load( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 2 // LE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_SHL]], 11 @@ -210,7 +210,7 @@ struct st4 { // // BE-LABEL: @st4_check_load( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 9 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_SHL]], 11 @@ -225,7 +225,7 @@ int st4_check_load(struct st4 *m) { // LE-LABEL: @st4_check_store( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -15873 // LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 512 @@ -234,7 +234,7 @@ int st4_check_load(struct st4 *m) { // // BE-LABEL: @st4_check_store( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -125 // BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 4 @@ -247,7 +247,7 @@ void st4_check_store(struct st4 *m) { // LE-LABEL: @st4_check_nonv_store( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -512 // LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1 @@ -256,7 +256,7 @@ void st4_check_store(struct st4 *m) { // // BE-LABEL: @st4_check_nonv_store( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 127 // BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 128 @@ -323,7 +323,7 @@ struct st6 { // LE-LABEL: @st6_check_load( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 4 // LE-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 4 @@ -342,7 +342,7 @@ struct st6 { // // BE-LABEL: @st6_check_load( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 4 // BE-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32 @@ -366,7 +366,7 @@ int st6_check_load(struct st6 *m) { // LE-LABEL: @st6_check_store( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -4096 // LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1 @@ -382,7 +382,7 @@ int st6_check_load(struct st6 *m) { // // BE-LABEL: @st6_check_store( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 15 // BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 16 @@ -492,13 +492,13 @@ struct st8 { // LE-LABEL: @st8_check_assignment( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST8:%.*]], %struct.st8* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST8:%.*]], %struct.st8* [[M:%.*]], i32 0, i32 0 // LE-NEXT: store i16 -1, i16* [[TMP0]], align 4 // LE-NEXT: ret i32 65535 // // BE-LABEL: @st8_check_assignment( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST8:%.*]], %struct.st8* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST8:%.*]], %struct.st8* [[M:%.*]], i32 0, i32 0 // BE-NEXT: store i16 -1, i16* [[TMP0]], align 4 // BE-NEXT: ret i32 65535 // @@ -512,14 +512,14 @@ struct st9{ // LE-LABEL: @read_st9( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4 // LE-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_LOAD]] to i32 // LE-NEXT: ret i32 [[BF_CAST]] // // BE-LABEL: @read_st9( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4 // BE-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_LOAD]] to i32 // BE-NEXT: ret i32 [[BF_CAST]] @@ -530,13 +530,13 @@ int read_st9(volatile struct st9 *m) { // LE-LABEL: @store_st9( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 // LE-NEXT: store volatile i8 1, i8* [[TMP0]], align 4 // LE-NEXT: ret void // // BE-LABEL: @store_st9( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 // BE-NEXT: store volatile i8 1, i8* [[TMP0]], align 4 // BE-NEXT: ret void // @@ -546,7 +546,7 @@ void store_st9(volatile struct st9 *m) { // LE-LABEL: @increment_st9( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4 // LE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1 // LE-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4 @@ -554,7 +554,7 @@ void store_st9(volatile struct st9 *m) { // // BE-LABEL: @increment_st9( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4 // BE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1 // BE-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4 @@ -571,7 +571,7 @@ struct st10{ // LE-LABEL: @read_st10( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 7 // LE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_SHL]], 8 @@ -580,7 +580,7 @@ struct st10{ // // BE-LABEL: @read_st10( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 1 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_SHL]], 8 @@ -593,7 +593,7 @@ int read_st10(volatile struct st10 *m) { // LE-LABEL: @store_st10( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -511 // LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 2 @@ -602,7 +602,7 @@ int read_st10(volatile struct st10 *m) { // // BE-LABEL: @store_st10( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -32641 // BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 128 @@ -615,7 +615,7 @@ void store_st10(volatile struct st10 *m) { // LE-LABEL: @increment_st10( // LE-NEXT: entry: -// LE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 +// LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // LE-NEXT: [[TMP1:%.*]] = add i16 [[BF_LOAD]], 2 @@ -627,7 +627,7 @@ void store_st10(volatile struct st10 *m) { // // BE-LABEL: @increment_st10( // BE-NEXT: entry: -// BE-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 +// BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // BE-NEXT: [[TMP1:%.*]] = add i16 [[BF_LOAD]], 128 |