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-rw-r--r--clang/lib/CodeGen/CGObjC.cpp37
1 files changed, 17 insertions, 20 deletions
diff --git a/clang/lib/CodeGen/CGObjC.cpp b/clang/lib/CodeGen/CGObjC.cpp
index 19f5ca258ff..dfad13accf3 100644
--- a/clang/lib/CodeGen/CGObjC.cpp
+++ b/clang/lib/CodeGen/CGObjC.cpp
@@ -102,8 +102,8 @@ llvm::Value *CodeGenFunction::EmitObjCCollectionLiteral(const Expr *E,
ArrayType::Normal, /*IndexTypeQuals=*/0);
// Allocate the temporary array(s).
- llvm::Value *Objects = CreateMemTemp(ElementArrayType, "objects");
- llvm::Value *Keys = nullptr;
+ llvm::AllocaInst *Objects = CreateMemTemp(ElementArrayType, "objects");
+ llvm::AllocaInst *Keys = nullptr;
if (DLE)
Keys = CreateMemTemp(ElementArrayType, "keys");
@@ -119,10 +119,9 @@ llvm::Value *CodeGenFunction::EmitObjCCollectionLiteral(const Expr *E,
if (ALE) {
// Emit the element and store it to the appropriate array slot.
const Expr *Rhs = ALE->getElement(i);
- LValue LV = LValue::MakeAddr(Builder.CreateStructGEP(Objects, i),
- ElementType,
- Context.getTypeAlignInChars(Rhs->getType()),
- Context);
+ LValue LV = LValue::MakeAddr(
+ Builder.CreateStructGEP(Objects->getAllocatedType(), Objects, i),
+ ElementType, Context.getTypeAlignInChars(Rhs->getType()), Context);
llvm::Value *value = EmitScalarExpr(Rhs);
EmitStoreThroughLValue(RValue::get(value), LV, true);
@@ -132,19 +131,17 @@ llvm::Value *CodeGenFunction::EmitObjCCollectionLiteral(const Expr *E,
} else {
// Emit the key and store it to the appropriate array slot.
const Expr *Key = DLE->getKeyValueElement(i).Key;
- LValue KeyLV = LValue::MakeAddr(Builder.CreateStructGEP(Keys, i),
- ElementType,
- Context.getTypeAlignInChars(Key->getType()),
- Context);
+ LValue KeyLV = LValue::MakeAddr(
+ Builder.CreateStructGEP(Keys->getAllocatedType(), Keys, i),
+ ElementType, Context.getTypeAlignInChars(Key->getType()), Context);
llvm::Value *keyValue = EmitScalarExpr(Key);
EmitStoreThroughLValue(RValue::get(keyValue), KeyLV, /*isInit=*/true);
// Emit the value and store it to the appropriate array slot.
- const Expr *Value = DLE->getKeyValueElement(i).Value;
- LValue ValueLV = LValue::MakeAddr(Builder.CreateStructGEP(Objects, i),
- ElementType,
- Context.getTypeAlignInChars(Value->getType()),
- Context);
+ const Expr *Value = DLE->getKeyValueElement(i).Value;
+ LValue ValueLV = LValue::MakeAddr(
+ Builder.CreateStructGEP(Objects->getAllocatedType(), Objects, i),
+ ElementType, Context.getTypeAlignInChars(Value->getType()), Context);
llvm::Value *valueValue = EmitScalarExpr(Value);
EmitStoreThroughLValue(RValue::get(valueValue), ValueLV, /*isInit=*/true);
if (TrackNeededObjects) {
@@ -1434,7 +1431,7 @@ void CodeGenFunction::EmitObjCForCollectionStmt(const ObjCForCollectionStmt &S){
// Fast enumeration state.
QualType StateTy = CGM.getObjCFastEnumerationStateType();
- llvm::Value *StatePtr = CreateMemTemp(StateTy, "state.ptr");
+ llvm::AllocaInst *StatePtr = CreateMemTemp(StateTy, "state.ptr");
EmitNullInitialization(StatePtr, StateTy);
// Number of elements in the items array.
@@ -1518,8 +1515,8 @@ void CodeGenFunction::EmitObjCForCollectionStmt(const ObjCForCollectionStmt &S){
// Save the initial mutations value. This is the value at an
// address that was written into the state object by
// countByEnumeratingWithState:objects:count:.
- llvm::Value *StateMutationsPtrPtr =
- Builder.CreateStructGEP(StatePtr, 2, "mutationsptr.ptr");
+ llvm::Value *StateMutationsPtrPtr = Builder.CreateStructGEP(
+ StatePtr->getAllocatedType(), StatePtr, 2, "mutationsptr.ptr");
llvm::Value *StateMutationsPtr = Builder.CreateLoad(StateMutationsPtrPtr,
"mutationsptr");
@@ -1599,8 +1596,8 @@ void CodeGenFunction::EmitObjCForCollectionStmt(const ObjCForCollectionStmt &S){
// Fetch the buffer out of the enumeration state.
// TODO: this pointer should actually be invariant between
// refreshes, which would help us do certain loop optimizations.
- llvm::Value *StateItemsPtr =
- Builder.CreateStructGEP(StatePtr, 1, "stateitems.ptr");
+ llvm::Value *StateItemsPtr = Builder.CreateStructGEP(
+ StatePtr->getAllocatedType(), StatePtr, 1, "stateitems.ptr");
llvm::Value *EnumStateItems =
Builder.CreateLoad(StateItemsPtr, "stateitems");
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