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-rw-r--r--clang/lib/Analysis/BasicConstraintManager.cpp29
1 files changed, 12 insertions, 17 deletions
diff --git a/clang/lib/Analysis/BasicConstraintManager.cpp b/clang/lib/Analysis/BasicConstraintManager.cpp
index b2722141d95..1f907baa249 100644
--- a/clang/lib/Analysis/BasicConstraintManager.cpp
+++ b/clang/lib/Analysis/BasicConstraintManager.cpp
@@ -226,28 +226,24 @@ BasicConstraintManager::AssumeSymLE(const GRState* St, SymbolRef sym,
return St;
}
-const GRState* BasicConstraintManager::AddEQ(const GRState* St, SymbolRef sym,
+const GRState* BasicConstraintManager::AddEQ(const GRState* state, SymbolRef sym,
const llvm::APSInt& V) {
// Create a new state with the old binding replaced.
- GRStateRef state(St, StateMgr);
- return state.set<ConstEq>(sym, &V);
+ return state->set<ConstEq>(sym, &V);
}
-const GRState* BasicConstraintManager::AddNE(const GRState* St, SymbolRef sym,
+const GRState* BasicConstraintManager::AddNE(const GRState* state, SymbolRef sym,
const llvm::APSInt& V) {
- GRStateRef state(St, StateMgr);
-
// First, retrieve the NE-set associated with the given symbol.
- ConstNotEqTy::data_type* T = state.get<ConstNotEq>(sym);
+ ConstNotEqTy::data_type* T = state->get<ConstNotEq>(sym);
GRState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet();
-
// Now add V to the NE set.
S = ISetFactory.Add(S, &V);
// Create a new state with the old binding replaced.
- return state.set<ConstNotEq>(sym, S);
+ return state->set<ConstNotEq>(sym, S);
}
const llvm::APSInt* BasicConstraintManager::getSymVal(const GRState* St,
@@ -277,28 +273,27 @@ bool BasicConstraintManager::isEqual(const GRState* St, SymbolRef sym,
/// Scan all symbols referenced by the constraints. If the symbol is not alive
/// as marked in LSymbols, mark it as dead in DSymbols.
const GRState*
-BasicConstraintManager::RemoveDeadBindings(const GRState* St,
+BasicConstraintManager::RemoveDeadBindings(const GRState* state,
SymbolReaper& SymReaper) {
- GRStateRef state(St, StateMgr);
- ConstEqTy CE = state.get<ConstEq>();
- ConstEqTy::Factory& CEFactory = state.get_context<ConstEq>();
+ ConstEqTy CE = state->get<ConstEq>();
+ ConstEqTy::Factory& CEFactory = state->get_context<ConstEq>();
for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) {
SymbolRef sym = I.getKey();
if (SymReaper.maybeDead(sym)) CE = CEFactory.Remove(CE, sym);
}
- state = state.set<ConstEq>(CE);
+ state = state->set<ConstEq>(CE);
- ConstNotEqTy CNE = state.get<ConstNotEq>();
- ConstNotEqTy::Factory& CNEFactory = state.get_context<ConstNotEq>();
+ ConstNotEqTy CNE = state->get<ConstNotEq>();
+ ConstNotEqTy::Factory& CNEFactory = state->get_context<ConstNotEq>();
for (ConstNotEqTy::iterator I = CNE.begin(), E = CNE.end(); I != E; ++I) {
SymbolRef sym = I.getKey();
if (SymReaper.maybeDead(sym)) CNE = CNEFactory.Remove(CNE, sym);
}
- return state.set<ConstNotEq>(CNE);
+ return state->set<ConstNotEq>(CNE);
}
void BasicConstraintManager::print(const GRState* St, std::ostream& Out,
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