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-rw-r--r--clang/lib/CodeGen/CGCleanup.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/clang/lib/CodeGen/CGCleanup.cpp b/clang/lib/CodeGen/CGCleanup.cpp
index f7971f687c2..566befc915c 100644
--- a/clang/lib/CodeGen/CGCleanup.cpp
+++ b/clang/lib/CodeGen/CGCleanup.cpp
@@ -731,7 +731,7 @@ void CodeGenFunction::PopCleanupBlock(bool FallthroughIsBranchThrough) {
}
llvm::BasicBlock *FallthroughDest = nullptr;
- llvm::BasicBlock::InstListType InstsToAppend;
+ SmallVector<llvm::Instruction*, 2> InstsToAppend;
// If there's exactly one branch-after and no other threads,
// we can route it without a switch.
@@ -796,7 +796,8 @@ void CodeGenFunction::PopCleanupBlock(bool FallthroughIsBranchThrough) {
// Append the prepared cleanup prologue from above.
llvm::BasicBlock *NormalExit = Builder.GetInsertBlock();
- NormalExit->getInstList().splice(NormalExit->end(), InstsToAppend);
+ for (unsigned I = 0, E = InstsToAppend.size(); I != E; ++I)
+ NormalExit->getInstList().push_back(InstsToAppend[I]);
// Optimistically hope that any fixups will continue falling through.
for (unsigned I = FixupDepth, E = EHStack.getNumBranchFixups();
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