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| -rwxr-xr-x | lldb/www/build.html | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/lldb/www/build.html b/lldb/www/build.html index fd35b5116ba..62a758f7b6a 100755 --- a/lldb/www/build.html +++ b/lldb/www/build.html @@ -143,7 +143,7 @@ <div class="post" id="BuildingLldbOnMacOSX"> <h1 class="postheader">Building LLDB on Mac OS X</h1> <div class="postcontent"> - <p>Building on Mac OS X is as easy as downloading the code and building the Xcode project or workspace:</p> + <p> There are two ways to build LLDB on Mac OS X: Using Xcode and using CMake </div> <div class="postcontent"> <h2>Preliminaries</h2> @@ -151,13 +151,34 @@ <li>XCode 4.3 or newer requires the "Command Line Tools" component (XCode->Preferences->Downloads->Components).</li> <li>Mac OS X Lion or newer requires installing <a href="http://swig.org">Swig</a>.</li> </ul> - <h2>Building LLDB</h2> + <h2>Building LLDB with Xcode</h2> + <p>Building on Mac OS X with Xcode is as easy as downloading the code and building the Xcode project or workspace:</p> <ul> <li><a href="download.html">Download</a> the lldb sources.</li> <li>Follow the code signing instructions in <b>lldb/docs/code-signing.txt</b></li> <li>In Xcode 3.x: <b>lldb/lldb.xcodeproj</b>, select the <b>lldb-tool</b> target, and build.</li> <li>In Xcode 4.x: <b>lldb/lldb.xcworkspace</b>, select the <b>lldb-tool</b> scheme, and build.</li> </ul> + <h2>Building LLDB with CMake</h2> + <p> First download the LLVM, Clang, and LLDB sources. Refer to <a href="source.html">this page</a> for precise instructions on this step.</p> + <p> Refer to the code signing instructions in <b>lldb/docs/code-signing.txt</b> for info on codesigning debugserver during the build.</p> + <p> Using CMake is documented on the <a href="http://llvm.org/docs/CMake.html">Building LLVM with CMake</a> page. + Ninja is the recommended generator to use when building LLDB with CMake.</p> + <code> + > cmake $PATH_TO_LLVM -G Ninja + <br />> ninja lldb + </code> + <p> + As noted in the "Building LLVM with CMake" page mentioned above, you can pass + variables to cmake to change build behavior. If LLDB is built as a part of LLVM, + then you can pass LLVM-specific CMake variables to cmake when building LLDB. + </p> + <p>Here are some commonly used LLDB-specific CMake variables:</p> + <ul> + <li><code><b>LLDB_EXPORT_ALL_SYMBOLS</b>:BOOL </code>: Exports all symbols. Useful in conjunction with CMAKE_BUILD_TYPE=Debug.</li> + <li><code><b>LLDB_BUILD_FRAMEWORK</b>:BOOL </code>: Builds LLDB.framework as Xcode would</li> + <li><code><b>LLDB_CODESIGN_IDENTITY</b>:STRING </code>: Determines the codesign identity to use. An empty string means skip building debugserver to avoid codesigning.</li> + </ul> </div> <div class="postfooter"></div> </div> |

