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author | Paul Robinson <paul_robinson@playstation.sony.com> | 2014-11-13 00:12:14 +0000 |
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committer | Paul Robinson <paul_robinson@playstation.sony.com> | 2014-11-13 00:12:14 +0000 |
commit | d9c4a9af7c25a267832a06282296481a511413a0 (patch) | |
tree | ea9ffdff0543126961224b8f0b81e95ce7c3bf24 /llvm/tools/llvm-dwarfdump/llvm-dwarfdump.cpp | |
parent | 1da9fbc641f712bcfc60229d890734cec69a7790 (diff) | |
download | bcm5719-llvm-d9c4a9af7c25a267832a06282296481a511413a0.tar.gz bcm5719-llvm-d9c4a9af7c25a267832a06282296481a511413a0.zip |
Improve long path name support on Windows.
Windows normally limits the length of an absolute path name to 260
characters; directories can have lower limits. These limits increase
to about 32K if you use absolute paths with the special '\\?\'
prefix. Teach Support\Windows\Path.inc to use that prefix as needed.
TODO: Other parts of Support could also learn to use this prefix.
llvm-svn: 221841
Diffstat (limited to 'llvm/tools/llvm-dwarfdump/llvm-dwarfdump.cpp')
0 files changed, 0 insertions, 0 deletions