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| author | David Majnemer <david.majnemer@gmail.com> | 2015-06-17 20:52:32 +0000 |
|---|---|---|
| committer | David Majnemer <david.majnemer@gmail.com> | 2015-06-17 20:52:32 +0000 |
| commit | 7fddeccb8b4694002e3a2130d4bce07d628b1db2 (patch) | |
| tree | 01bc06f3a0d026c80340d658807481ae33240033 /llvm/lib/Transforms/Utils/InlineFunction.cpp | |
| parent | f32991461f301bbc99c17cc51fd44a50d2012179 (diff) | |
| download | bcm5719-llvm-7fddeccb8b4694002e3a2130d4bce07d628b1db2.tar.gz bcm5719-llvm-7fddeccb8b4694002e3a2130d4bce07d628b1db2.zip | |
Move the personality function from LandingPadInst to Function
The personality routine currently lives in the LandingPadInst.
This isn't desirable because:
- All LandingPadInsts in the same function must have the same
personality routine. This means that each LandingPadInst beyond the
first has an operand which produces no additional information.
- There is ongoing work to introduce EH IR constructs other than
LandingPadInst. Moving the personality routine off of any one
particular Instruction and onto the parent function seems a lot better
than have N different places a personality function can sneak onto an
exceptional function.
Differential Revision: http://reviews.llvm.org/D10429
llvm-svn: 239940
Diffstat (limited to 'llvm/lib/Transforms/Utils/InlineFunction.cpp')
| -rw-r--r-- | llvm/lib/Transforms/Utils/InlineFunction.cpp | 38 |
1 files changed, 13 insertions, 25 deletions
diff --git a/llvm/lib/Transforms/Utils/InlineFunction.cpp b/llvm/lib/Transforms/Utils/InlineFunction.cpp index ddeaff06d3c..d2d60d7cd9f 100644 --- a/llvm/lib/Transforms/Utils/InlineFunction.cpp +++ b/llvm/lib/Transforms/Utils/InlineFunction.cpp @@ -949,35 +949,23 @@ bool llvm::InlineFunction(CallSite CS, InlineFunctionInfo &IFI, } // Get the personality function from the callee if it contains a landing pad. - Value *CalleePersonality = nullptr; - for (Function::const_iterator I = CalledFunc->begin(), E = CalledFunc->end(); - I != E; ++I) - if (const InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator())) { - const BasicBlock *BB = II->getUnwindDest(); - const LandingPadInst *LP = BB->getLandingPadInst(); - CalleePersonality = LP->getPersonalityFn(); - break; - } + Constant *CalledPersonality = + CalledFunc->hasPersonalityFn() ? CalledFunc->getPersonalityFn() : nullptr; // Find the personality function used by the landing pads of the caller. If it // exists, then check to see that it matches the personality function used in // the callee. - if (CalleePersonality) { - for (Function::const_iterator I = Caller->begin(), E = Caller->end(); - I != E; ++I) - if (const InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator())) { - const BasicBlock *BB = II->getUnwindDest(); - const LandingPadInst *LP = BB->getLandingPadInst(); - - // If the personality functions match, then we can perform the - // inlining. Otherwise, we can't inline. - // TODO: This isn't 100% true. Some personality functions are proper - // supersets of others and can be used in place of the other. - if (LP->getPersonalityFn() != CalleePersonality) - return false; - - break; - } + Constant *CallerPersonality = + Caller->hasPersonalityFn() ? Caller->getPersonalityFn() : nullptr; + if (CalledPersonality) { + if (!CallerPersonality) + Caller->setPersonalityFn(CalledPersonality); + // If the personality functions match, then we can perform the + // inlining. Otherwise, we can't inline. + // TODO: This isn't 100% true. Some personality functions are proper + // supersets of others and can be used in place of the other. + else if (CalledPersonality != CallerPersonality) + return false; } // Get an iterator to the last basic block in the function, which will have |

