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authorRafael Espindola <rafael.espindola@gmail.com>2017-10-03 16:25:15 +0000
committerRafael Espindola <rafael.espindola@gmail.com>2017-10-03 16:25:15 +0000
commit6e182fbab46d61ea6bef31719fb4524dac85ae9f (patch)
tree127149647aa8306e3bbca82fc319407732a2191b /llvm/lib/Support/ThreadPool.cpp
parentc1f906c134feab3d5602e869f0983b8b35f18394 (diff)
downloadbcm5719-llvm-6e182fbab46d61ea6bef31719fb4524dac85ae9f.tar.gz
bcm5719-llvm-6e182fbab46d61ea6bef31719fb4524dac85ae9f.zip
Use sched_getaffinity instead of std::thread::hardware_concurrency.
The issue with std::thread::hardware_concurrency is that it forwards to libc and some implementations (like glibc) don't take thread affinity into consideration. With this change a llvm program that can execute in only 2 cores will use 2 threads, even if the machine has 32 cores. This makes benchmarking a lot easier, but should also help if someone doesn't want to use all cores for compilation for example. llvm-svn: 314809
Diffstat (limited to 'llvm/lib/Support/ThreadPool.cpp')
-rw-r--r--llvm/lib/Support/ThreadPool.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/llvm/lib/Support/ThreadPool.cpp b/llvm/lib/Support/ThreadPool.cpp
index 22b7550d497..f1b5bdf40c3 100644
--- a/llvm/lib/Support/ThreadPool.cpp
+++ b/llvm/lib/Support/ThreadPool.cpp
@@ -14,14 +14,15 @@
#include "llvm/Support/ThreadPool.h"
#include "llvm/Config/llvm-config.h"
+#include "llvm/Support/Threading.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
#if LLVM_ENABLE_THREADS
-// Default to std::thread::hardware_concurrency
-ThreadPool::ThreadPool() : ThreadPool(std::thread::hardware_concurrency()) {}
+// Default to hardware_concurrency
+ThreadPool::ThreadPool() : ThreadPool(hardware_concurrency()) {}
ThreadPool::ThreadPool(unsigned ThreadCount)
: ActiveThreads(0), EnableFlag(true) {
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