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authorSerguei Katkov <serguei.katkov@azul.com>2017-04-17 04:33:04 +0000
committerSerguei Katkov <serguei.katkov@azul.com>2017-04-17 04:33:04 +0000
commit2616bbb16d8a2ba0817b846fb3fc354f6f511260 (patch)
treed63e50c453e34e362ad55c9bd3e8d504b6a8da35 /llvm/lib/Analysis/BranchProbabilityInfo.cpp
parent218a359fbdb697cdcf89950238cac367abc5d52b (diff)
downloadbcm5719-llvm-2616bbb16d8a2ba0817b846fb3fc354f6f511260.tar.gz
bcm5719-llvm-2616bbb16d8a2ba0817b846fb3fc354f6f511260.zip
[BPI] Use metadata info before any other heuristics
Metadata potentially is more precise than any heuristics we use, so it makes sense to use first metadata info if it is available. However it makes sense to examine it against other strong heuristics like unreachable one. If edge coming to unreachable block has higher probability then it is expected by unreachable heuristic then we use heuristic and remaining probability is distributed among other reachable blocks equally. An example where metadata might be more strong then unreachable heuristic is as follows: it is possible that there are two branches and for the branch A metadata says that its probability is (0, 2^25). For the branch B the probability is (1, 2^25). So the expectation is that first edge of B is hotter than first edge of A because first edge of A did not executed at least once. If first edge of A points to the unreachable block then using the unreachable heuristics we'll set the probability for A to (1, 2^20) and now edge of A becomes hotter than edge of B. This is unexpected behavior. This fixed the biggest part of https://bugs.llvm.org/show_bug.cgi?id=32214 Reviewers: sanjoy, junbuml, vsk, chandlerc Reviewed By: chandlerc Subscribers: llvm-commits, reames, davidxl Differential Revision: https://reviews.llvm.org/D30631 llvm-svn: 300440
Diffstat (limited to 'llvm/lib/Analysis/BranchProbabilityInfo.cpp')
-rw-r--r--llvm/lib/Analysis/BranchProbabilityInfo.cpp100
1 files changed, 81 insertions, 19 deletions
diff --git a/llvm/lib/Analysis/BranchProbabilityInfo.cpp b/llvm/lib/Analysis/BranchProbabilityInfo.cpp
index 5935dec15c7..98210857c86 100644
--- a/llvm/lib/Analysis/BranchProbabilityInfo.cpp
+++ b/llvm/lib/Analysis/BranchProbabilityInfo.cpp
@@ -72,6 +72,32 @@ static const uint32_t UR_TAKEN_WEIGHT = 1;
/// easily subsume it.
static const uint32_t UR_NONTAKEN_WEIGHT = 1024*1024 - 1;
+/// \brief Returns the branch probability for unreachable edge according to
+/// heuristic.
+///
+/// This is the branch probability being taken to a block that terminates
+/// (eventually) in unreachable. These are predicted as unlikely as possible.
+static BranchProbability getUnreachableProbability(uint64_t UnreachableCount) {
+ assert(UnreachableCount > 0 && "UnreachableCount must be > 0");
+ return BranchProbability::getBranchProbability(
+ UR_TAKEN_WEIGHT,
+ (UR_TAKEN_WEIGHT + UR_NONTAKEN_WEIGHT) * UnreachableCount);
+}
+
+/// \brief Returns the branch probability for reachable edge according to
+/// heuristic.
+///
+/// This is the branch probability not being taken toward a block that
+/// terminates (eventually) in unreachable. Such a branch is essentially never
+/// taken. Set the weight to an absurdly high value so that nested loops don't
+/// easily subsume it.
+static BranchProbability getReachableProbability(uint64_t ReachableCount) {
+ assert(ReachableCount > 0 && "ReachableCount must be > 0");
+ return BranchProbability::getBranchProbability(
+ UR_NONTAKEN_WEIGHT,
+ (UR_TAKEN_WEIGHT + UR_NONTAKEN_WEIGHT) * ReachableCount);
+}
+
/// \brief Weight for a branch taken going into a cold block.
///
/// This is the weight for a branch taken toward a block marked
@@ -208,12 +234,8 @@ bool BranchProbabilityInfo::calcUnreachableHeuristics(const BasicBlock *BB) {
return true;
}
- auto UnreachableProb = BranchProbability::getBranchProbability(
- UR_TAKEN_WEIGHT, (UR_TAKEN_WEIGHT + UR_NONTAKEN_WEIGHT) *
- uint64_t(UnreachableEdges.size()));
- auto ReachableProb = BranchProbability::getBranchProbability(
- UR_NONTAKEN_WEIGHT,
- (UR_TAKEN_WEIGHT + UR_NONTAKEN_WEIGHT) * uint64_t(ReachableEdges.size()));
+ auto UnreachableProb = getUnreachableProbability(UnreachableEdges.size());
+ auto ReachableProb = getReachableProbability(ReachableEdges.size());
for (unsigned SuccIdx : UnreachableEdges)
setEdgeProbability(BB, SuccIdx, UnreachableProb);
@@ -224,10 +246,12 @@ bool BranchProbabilityInfo::calcUnreachableHeuristics(const BasicBlock *BB) {
}
// Propagate existing explicit probabilities from either profile data or
-// 'expect' intrinsic processing.
+// 'expect' intrinsic processing. Examine metadata against unreachable
+// heuristic. The probability of the edge coming to unreachable block is
+// set to min of metadata and unreachable heuristic.
bool BranchProbabilityInfo::calcMetadataWeights(const BasicBlock *BB) {
const TerminatorInst *TI = BB->getTerminator();
- if (TI->getNumSuccessors() == 1)
+ if (TI->getNumSuccessors() <= 1)
return false;
if (!isa<BranchInst>(TI) && !isa<SwitchInst>(TI))
return false;
@@ -249,6 +273,8 @@ bool BranchProbabilityInfo::calcMetadataWeights(const BasicBlock *BB) {
// be scaled to fit in 32 bits.
uint64_t WeightSum = 0;
SmallVector<uint32_t, 2> Weights;
+ SmallVector<unsigned, 2> UnreachableIdxs;
+ SmallVector<unsigned, 2> ReachableIdxs;
Weights.reserve(TI->getNumSuccessors());
for (unsigned i = 1, e = WeightsNode->getNumOperands(); i != e; ++i) {
ConstantInt *Weight =
@@ -259,6 +285,10 @@ bool BranchProbabilityInfo::calcMetadataWeights(const BasicBlock *BB) {
"Too many bits for uint32_t");
Weights.push_back(Weight->getZExtValue());
WeightSum += Weights.back();
+ if (PostDominatedByUnreachable.count(TI->getSuccessor(i - 1)))
+ UnreachableIdxs.push_back(i - 1);
+ else
+ ReachableIdxs.push_back(i - 1);
}
assert(Weights.size() == TI->getNumSuccessors() && "Checked above");
@@ -267,20 +297,52 @@ bool BranchProbabilityInfo::calcMetadataWeights(const BasicBlock *BB) {
uint64_t ScalingFactor =
(WeightSum > UINT32_MAX) ? WeightSum / UINT32_MAX + 1 : 1;
- WeightSum = 0;
- for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i) {
- Weights[i] /= ScalingFactor;
- WeightSum += Weights[i];
+ if (ScalingFactor > 1) {
+ WeightSum = 0;
+ for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i) {
+ Weights[i] /= ScalingFactor;
+ WeightSum += Weights[i];
+ }
}
- if (WeightSum == 0) {
+ if (WeightSum == 0 || ReachableIdxs.size() == 0) {
for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
- setEdgeProbability(BB, i, {1, e});
- } else {
- for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
- setEdgeProbability(BB, i, {Weights[i], static_cast<uint32_t>(WeightSum)});
+ Weights[i] = 1;
+ WeightSum = TI->getNumSuccessors();
}
+ // Set the probability.
+ SmallVector<BranchProbability, 2> BP;
+ for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
+ BP.push_back({ Weights[i], static_cast<uint32_t>(WeightSum) });
+
+ // Examine the metadata against unreachable heuristic.
+ // If the unreachable heuristic is more strong then we use it for this edge.
+ if (UnreachableIdxs.size() > 0 && ReachableIdxs.size() > 0) {
+ auto ToDistribute = BranchProbability::getZero();
+ auto UnreachableProb = getUnreachableProbability(UnreachableIdxs.size());
+ for (auto i : UnreachableIdxs)
+ if (UnreachableProb < BP[i]) {
+ ToDistribute += BP[i] - UnreachableProb;
+ BP[i] = UnreachableProb;
+ }
+
+ // If we modified the probability of some edges then we must distribute
+ // the difference between reachable blocks.
+ if (ToDistribute > BranchProbability::getZero()) {
+ BranchProbability PerEdge = ToDistribute / ReachableIdxs.size();
+ for (auto i : ReachableIdxs) {
+ BP[i] += PerEdge;
+ ToDistribute -= PerEdge;
+ }
+ // Tail goes to the first reachable edge.
+ BP[ReachableIdxs[0]] += ToDistribute;
+ }
+ }
+
+ for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
+ setEdgeProbability(BB, i, BP[i]);
+
assert(WeightSum <= UINT32_MAX &&
"Expected weights to scale down to 32 bits");
@@ -698,10 +760,10 @@ void BranchProbabilityInfo::calculate(const Function &F, const LoopInfo &LI) {
DEBUG(dbgs() << "Computing probabilities for " << BB->getName() << "\n");
updatePostDominatedByUnreachable(BB);
updatePostDominatedByColdCall(BB);
- if (calcUnreachableHeuristics(BB))
- continue;
if (calcMetadataWeights(BB))
continue;
+ if (calcUnreachableHeuristics(BB))
+ continue;
if (calcColdCallHeuristics(BB))
continue;
if (calcLoopBranchHeuristics(BB, LI))
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