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authorBill Wendling <isanbard@gmail.com>2012-05-13 09:55:24 +0000
committerBill Wendling <isanbard@gmail.com>2012-05-13 09:55:24 +0000
commit4fefcdb179f45c1042f55b4aed986f898e138f82 (patch)
treea96c6552982b4201b17f62d677defec7c164bfd7 /llvm/docs
parent3f853ad8f8bf805a2a3de0097966ce32ab943c7d (diff)
downloadbcm5719-llvm-4fefcdb179f45c1042f55b4aed986f898e138f82.tar.gz
bcm5719-llvm-4fefcdb179f45c1042f55b4aed986f898e138f82.zip
Add OSL blurb.
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@@ -290,6 +290,24 @@ Release Notes</a>.</h1>
</div>
+<h3>Open Shading Language</h3>
+
+<div>
+
+<p>Open Shading Language (OSL) is a small but rich language for programmable
+ shading in advanced global illumination renderers and other applications,
+ ideal for describing materials, lights, displacement, and pattern
+ generation. It uses LLVM to JIT complex shader networks to x86 code at
+ runtime.</p>
+
+<p>OSL was developed by Sony Pictures Imageworks for use in its in-house
+ renderer used for feature film animation and visual effects, and is
+ distributed as open source software with the "New BSD" license. Its project
+ home page is:
+ <a href"http://github.com/imageworks/OpenShadingLanguage/">http://github.com/imageworks/OpenShadingLanguage/</a></p>
+
+</div>
+
<h3>Pure</h3>
<div>
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