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authorArgyrios Kyrtzidis <akyrtzi@gmail.com>2011-04-28 22:57:55 +0000
committerArgyrios Kyrtzidis <akyrtzi@gmail.com>2011-04-28 22:57:55 +0000
commit03535265ef1633f7abde26010b0e17d96f27d463 (patch)
tree2a62f2e1fe1a057ae956f0287147401e01164acb /clang/lib/CodeGen/CGExprAgg.cpp
parente69c74832884db8166b379a04a87c9db91b2814e (diff)
downloadbcm5719-llvm-03535265ef1633f7abde26010b0e17d96f27d463.tar.gz
bcm5719-llvm-03535265ef1633f7abde26010b0e17d96f27d463.zip
Cut down unnecessary zero'ing when value-initializing arrays of C++ objects.
-C++ objects with user-declared constructor don't need zero'ing. -We can zero-initialize arrays of C++ objects in "bulk" now, in which case don't zero-initialize each object again. llvm-svn: 130453
Diffstat (limited to 'clang/lib/CodeGen/CGExprAgg.cpp')
-rw-r--r--clang/lib/CodeGen/CGExprAgg.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/clang/lib/CodeGen/CGExprAgg.cpp b/clang/lib/CodeGen/CGExprAgg.cpp
index 8747562ce5f..87d3819e489 100644
--- a/clang/lib/CodeGen/CGExprAgg.cpp
+++ b/clang/lib/CodeGen/CGExprAgg.cpp
@@ -811,7 +811,16 @@ static void CheckAggExprForMemSetUse(AggValueSlot &Slot, const Expr *E,
// If the slot is already known to be zeroed, nothing to do. Don't mess with
// volatile stores.
if (Slot.isZeroed() || Slot.isVolatile() || Slot.getAddr() == 0) return;
-
+
+ // C++ objects with a user-declared constructor don't need zero'ing.
+ if (CGF.getContext().getLangOptions().CPlusPlus)
+ if (const RecordType *RT = CGF.getContext()
+ .getBaseElementType(E->getType())->getAs<RecordType>()) {
+ const CXXRecordDecl *RD = cast<CXXRecordDecl>(RT->getDecl());
+ if (RD->hasUserDeclaredConstructor())
+ return;
+ }
+
// If the type is 16-bytes or smaller, prefer individual stores over memset.
std::pair<CharUnits, CharUnits> TypeInfo =
CGF.getContext().getTypeInfoInChars(E->getType());
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